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Porter's 5 Force Video Games

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... | 1995 | 5.6 | 5.4 | 5.4 | 5.8 | 5.6 | 5.6 | 5.7 | 5.7 | 5.6 | 5.5 | 5.6 | 5.6 | | | 2002 | 5.6 | 5.6 | 5.7 | 5.9 | 5.8 | 5.8 | 5.8 | 5.8 | 5.7 | 5.8 | 5.9 | 6.0 | | 5. Keep as many polices as possible in force. 6. Save its credibility as a "Piece of the Rock" video as a competitive force to go up against video rental stores and movie theatres. This could prove to be a major | 1996 | 5.6 | 5.5 | 5.5 | 5.6 | 5.6 | 5.3 | 5.5 | 5.1 | 5.2 | 5.2 | 5.4 | 5.4 | | ...



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Sources list for PORTER'S 5 FORCE VIDEO GAMES:

Goldstein, Jeffrey Ph.D. 2001. DOES PLAYING VIOLENT VIDEO GAMES CAUSE AGGRESSIVE BEHAVIOR? Playing by the Rules: The Cultural Policy Challenges of Video Games. Cultural Policy Center, University of Chicago. http://culturalpolicy.uchicago.edu/conf2001/pape
Video Games and Aggression

Video games `can help children'. (September 11, 2000). Retrieved March 18, 2002, from http://www.findarticles.com/cf_dls/m0WVI/2000_Sept_11/ 65277049/p1/article.jhtml?term=video+games+%2B+children Video games `can help children'. (September 11, 2000). Retrieved March 18, 2002, from http://www.findarticles.com/cf_dls/m0WVI/2000_Sept_11/ 65277049/p1/article.jhtml?term=video+games+%2B+children
Video Games and Child Development

Video Games & Their Effects. (1999). California Mediascope Press. Retrieved on March 20, 2002, from http://www.mediascope.org/pubs/ibriefs/vge.htm
Video Games and Child Development

Thompson, K.M., & Haninger, K. (2001). "Violence in E-rated video games." Journal of American Medical Association, 286 (5), 591-598, 920.
Violence in Video Games

Kirsh, S.J. (1998). Seeing the world through Mortal Kombat-colored glasses: violent video games in teenagers. Psychosomantic Medicine. 56,152-153
Violent Video Games

 


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